Hello, people of the internet. I know I haven’t been very active here lately – which is due to many factors such as work and life AND last but not least a general lack of inspiration that has very recently been blown away. As some of you might now, I had the honor to be Continue Reading
Generally speaking, making a build with Unity is as easy as it gets really. Select your target platform – get some settings done depending on what you are making a build for and then press a button – done! To be completely honest with you – if you are working on a little side-project as Continue Reading
Ever since I started programming with Unity I heard a lot of people say that Unity’s biggest downside is that you can’t use multi-threading except for utilizing CoRoutines (which, by the way, aren’t exactly multi-threading anyways (I’ll get into that in a future post)!) Doing a bunch of research and actually getting some insight on Continue Reading
I wrote a blog entry on performance optimization before. It focused on how code optimizations can enhance your performance by about 50 percent.You can check it out here! This tech demo goes a bit deeper and to do that you’ll first have to understand what Unity does under the hood. Unity utilizes a messaging system that Continue Reading
I did a lot of research on the topic of performance optimization in Unity. I recently added all of them up and compared the results to decide whether they are worth it or not. Obviously, there is no such thing as too much performance but with having clean, pretty code in the back of your Continue Reading
Many people, especially on Twitter, have asked for advice on how to become a professional game developer if you are completely self-taught. Since I am not a parrot and repeating myself gets boring I figured I’ll answer that question here once and for all.
Due to my degree in psychology I’d like to share my knowledge which is applicable to game design/development. It would be a shame to waste it after all.
I worked out a little library for you to easily implement Behaviour Trees into your Unity Projects. You’ll find a Link to the GitHub Repository at the very end of this page. The Library is fully commented but I decided to post the documentation and explanation of Behaviour Trees here as it might be helpful Continue Reading