In this part of the series we are going to take a look at avoiding obstacles with two different approaches: simulating eyesight using raycasts, and secondly implementing an algorithm that is inspired by an observer pattern.
Category: Artifical Intelligence
Everything regarding artificial intelligence.
I worked out a little library for you to easily implement Behaviour Trees into your Unity Projects. You’ll find a Link to the GitHub Repository at the very end of this page.
The Library is fully commented but I decided to post the documentation and explanation of Behaviour Trees here as it might be helpful for some people (You can thank me later!).