We’ve reached the final part of this tutorial series where we are going to write a fancy custom editor that will do all the work for us.

What we are trying to achieve here is a custom editor window that will list us every object that would be suitable to be jellified. It also allows us to decide if we want to use the volume or if we want custom manual settings to be set for all of our jellied objects. We will have a nice preview window and some buttons.

Continue reading

Generally speaking, making a build with Unity is as easy as it gets really. Select your target platform – get some settings done depending on what you are making a build for and then press a button – done!

To be completely honest with you – if you are working on a little side-project as a hobby, that’s probably all you are going to need and there is no point in doing anything else – however, it is nice to know that you can customize this process and a lot of people in professional settings do that.

 

Continue reading