If you have been following me for a while you might be aware that I had already published a version of this Jelly Meshdeformation stuff at one point. However, I decided that I would like to improve it. I am going to split this tutorial into a three part series where I am going to teach you basic Jelly Meshdeformation, as well as utilizing the new Unity Jobsystem for improved performance and how to make a project Modular enough to let it be handled through an Editor Script.

This first part will teach you the basics of Jelly Meshdeformation.

Continue reading