In this part of the series we are going to take a look at avoiding obstacles with two different approaches: simulating eyesight using raycasts, and secondly implementing an algorithm that is inspired by an observer pattern.
I have recently (and by recently I mean like 2-3 weeks ago) posted an In-depth on Unity’s Entity Component System – so it is about time to take a look at the Jobsystem as well. Generally, it is a good idea to not see these two things as separates but rather as a combined system Continue Reading
With Hackweek being officially over I’d like to let you guys in on my experience. Just as for Unite Berlin I had the massive honor to be an invited guest for Unity’s Hackweek in Nyborg, Denmark. You might ask yourself “So, what is Hackweek?”. It’s basically a week-long “vacation” organized by Brett Bibby and Kjartan Continue Reading
Hello, people of the internet. I know I haven’t been very active here lately – which is due to many factors such as work and life AND last but not least a general lack of inspiration that has very recently been blown away. As some of you might now, I had the honor to be Continue Reading
Generally speaking, making a build with Unity is as easy as it gets really. Select your target platform – get some settings done depending on what you are making a build for and then press a button – done! To be completely honest with you – if you are working on a little side-project as Continue Reading
Ever since I started programming with Unity I heard a lot of people say that Unity’s biggest downside is that you can’t use multi-threading except for utilizing CoRoutines (which, by the way, aren’t exactly multi-threading anyways (I’ll get into that in a future post)!) Doing a bunch of research and actually getting some insight on Continue Reading
I wrote a blog entry on performance optimization before. It focused on how code optimizations can enhance your performance by about 50 percent.You can check it out here! This tech demo goes a bit deeper and to do that you’ll first have to understand what Unity does under the hood. Unity utilizes a messaging system that Continue Reading